name		#Axel #עӢĶԣļӢĶԣƷиֶӦmodels.txtдϣload  data/chars/Axel/Axel.txt 
health		100         #Ѫ
mp		100         #һһαջĳɱ
projectilehit 	obstacle enemy   #ɹ
hostile		obstacle enemy   #ɹ
candamage 	obstacle enemy   #ɹ
speed		8                #·ٶ
type		player           #ɫԣңnoneհףobstacleƷϰenemyˣplayerңnpcѰҵ 
gfxshadow	1                #Ӱ
shadow          4                #Ӱ
jumpheight 	3.5              #
makeinv		3                
riseinv		1 1            
risetime		130      #ٶ
grabdistance	22               #ץ־
dust		dust             #سѡ
mpset           100 1 100 5 0 2  #ۻָ趨
running		15 3.6 1.6 5 0   #ܲ趨
atchain	1 1 2 3                  #·װ ˼иӵĶӦattack4 5 6 7...
icon		data/chars/axel/icon.gif 1  #ͷ
iconpain	data/chars/axel/iconp.gif   #ͷ
icondie 	data/chars/axel/icond.gif   #ͷ
diesound	data/sounds/axeldie.wav     #޺
keyscript	        data/scripts/key/axel.c           #Cűkey
takedamagescript	data/scripts/tdamage/player.c     #Ч
ondoattackscript	data/scripts/ondoattack/player.c
animationscript	        data/scripts/axel.c               #Cű
script		        data/scripts/main/axel.c          #CűӰ
onspawnscript	        data/scripts/spawn/axel.c         #CűҪٻ

remap data/chars/axel/idle01.gif data/chars/axel/map1.gif  #ɫ·Ƥɫ
remap data/chars/axel/idle01.gif data/chars/axel/map2.gif
remap data/chars/axel/idle01.gif data/chars/axel/map3.gif
remap data/chars/axel/idle01.gif data/chars/axel/map4.gif
remap data/chars/axel/idle01.gif data/chars/axel/map5.gif
remap data/chars/axel/idle01.gif data/chars/axel/map6.gif
remap data/chars/axel/idle01.gif data/chars/axel/map7.gif
remap data/chars/axel/idle01.gif data/chars/axel/map8.gif

load sg                       #ȡٻƷ
load ak6
load kt1
load selectx
load Selectax
load movesback
load moves1
weapons	axe2 axe3 none axe5 none none axe7 axe8 none none branch branch1 branch2   #
com	d u a freespecial4                                                         #дָ趨̲꣬+Ծ
com	a2 freespecial17
com	d f a freespecial10
com	d f j freespecial20
com	d u j freespecial20
com     d f A2 freespecial15
com     d u A2 freespecial15

anim	attack1                                          #1
	hitfx	data/sounds/seg1.wav                     #жַЧ
	Delay	4                                        #֡ͼƬĲʱ䣬1001
	offset	35 81                                    #֡ͼƬ꣬һ㶨мźλá
	bbox	25 11 25 71                              #֡ͼƬ
	Frame	data/chars/axel/idle01.gif               #֡ͼƬλ
	Delay	6
	offset	35 81
	attack	45 18 35 18 5 0 0 0 5 10                 #1Ӧpain1İЧattack2Ӧpain2Ӧfall2Ӧdeath2...
	bbox	25 9 25 72
	Frame	data/chars/axel/punch1.gif
	Delay	3
	attack	0
	offset	35 81
	bbox	25 11 25 71
	Frame	data/chars/axel/idle01.gif
	@cmd	key "A" "ANI_ATTACK2" 1                 #keyָű Aָattack2
	Frame	data/chars/axel/idle01.gif
		
anim	attack2
ʡ
		
anim	attack3
ʡ
		
anim	attackbackward                           #+A
ʡ
		
anim	attackboth                           #A+J+ԾͬʱϵϷ
ʡ
		
anim	attackdown                             #¿
	jumpframe	1 0 0 1
	delay	11
	offset	23 60
	frame	data/chars/axel/ee1.gif
	frame	data/chars/axel/ee2.gif
	frame	data/chars/axel/ee3.gif
	frame	data/chars/axel/ee4.gif
		
anim	attackup                              #Ͽ
	jumpframe	1 0 0 -1
	delay	11
	offset	23 60
	frame	data/chars/axel/ee1.gif
	frame	data/chars/axel/ee2.gif
	frame	data/chars/axel/ee3.gif
	frame	data/chars/axel/ee4.gif
		
anim	burn                                             #ܵ湥ضȻҲܵĹӦȻҲԼ趨pain fall deathӦ       
ʡ
		
anim	fall                                              #1
	offset	35 53
	delay	56
	attack	4 8 20 20 15 1 0 0 20
	frame	data/chars/axel/fall1.gif
	offset	47 36
	attack	0
	frame	data/chars/axel/fall3.gif
		

		
anim	follow2                              #涯
	landframe	4                    #ڵ֡ͼǿƵأд landframe thisдڶӦ֡ͼһ.
	@cmd	stayAir 40
	delay	20
	OffSet	38 65
	frame	data/chars/axel/walljump1.gif
	@cmd	flip
	@cmd	leaper 2.5 2 0
	delay	10
	OffSet	17 60
	frame	data/chars/axel/walljump.gif
	sound	data/chars/axel/ahh.wav         #Ч
	hitfx	data/sounds/sf2h.wav            #зӦЧ
	hitflash	qflash                  #зӦ
	delay	20
	OffSet	44 63
	attack	29 8 56 44 40 1 1 0 35 20
	frame	data/chars/axel/walljump2.gif
	delay	50
	offset	32 80
	OffSet	47 53
	attack	29 8 56 44 40 1 1 0 35 20
	Frame	data/chars/axel/fff.gif
	sound	data/sounds/land.wav      
	@cmd	stayAir 0
	delay	15
	attack	0
	offset	32 80
	bbox	25 33 24 50
	frame	data/chars/axel/jump4.gif

		
anim	freespecial10
	hitfx	data/sounds/seg1.wav
	delay	6
	offset	30 134
	attack	38 75 36 15 5 0 0 0 19
	frame	data/chars/axel/rapid5.gif
	attack	0 0 0 0 0
	frame	data/chars/axel/rapid6.gif
	attack	38 75 36 15 5 0 0 0 19
	frame	data/chars/axel/rapid3.gif
	attack	0 0 0 0 0
	frame	data/chars/axel/rapid4.gif
	delay	4
	sound	data/sounds/grandu.wav
	@cmd	dasher 0.6 0 0
	offset	58 125
	attack2	56 100 41 24 2 0 0 0 12
	bbox	31 82 52 47
	delay	4
	frame	data/chars/axel/spec02.gif
	attack	0
	attack2	56 100 41 24 2 0 0 0 12
	frame	data/chars/axel/spec03.gif
	attack	0
	hitflash	qflash
	hitfx	data/sounds/seg5.wav
	bbox	36 64 43 63
	frame	data/chars/axel/spec06.gif
	delay	8
	dropv	3.6 1.6
	frame	data/chars/axel/spec07.gif
	attack	62 20 26 97 8 1 0 0 20 15
	dropv	3.6 1.6
	bbox	34 51 38 77
	frame	data/chars/axel/spec08.gif
	attack	0
	frame	data/chars/axel/spec09.gif
	delay	5
	bbox	34 51 38 77
	frame	data/chars/axel/spec010.gif
	frame	data/chars/axel/spec010.gif
	frame	data/chars/axel/spec010.gif
		
anim	freespecial11
	delay	10
	@cmd	lock                           #ճֽű
	@cmd	slamStart                      #ճֽű
	offset	53 67
	@cmd	position 0 20 0 -1 1           #ճֽűӦfall7
	frame	data/chars/axel/t1.gif
	@cmd	position 0 10 0 -1 1
	frame	data/chars/axel/t2.gif
	delay	18
	attack	1 -24 42 38 30 1 1 0 20
	frame	data/chars/axel/t2.gif
	delay	9
	@cmd	position 2 -30 30 -1 1
	attack	10 -21 52 48 10 1 0 0 20
	frame	data/chars/axel/t3.gif
	delay	30
	sound	data/sounds/fall.wav
	@cmd	hurt 35                      #ճִѪ35㲢ҵ˵
	@cmd	position 2 -40 0 -1 1
	@cmd	spawn01 "zd" -50 0 -1        #ٻűٻZDƷ
	attack	42 -6 39 44 10 1 1 0 20
	frame	data/chars/axel/t4.gif
	attack	0
	delay	15
	@cmd	position 3 -30 0 -1 1
	@cmd	depost                      #ճֽűر
	@cmd	clearSlam                   #ճֽűر
	delay	21
	offset	36 53
	frame	data/chars/axel/getup1.gif
	frame	data/chars/axel/getup2.gif
		
		
anim	get                                 #Ʒ
	delay	25
	offset	23 56
	frame	data/chars/axel/get.gif
		
anim	grab                                #ץֶ
	cancel	0 1 0 d u a freespecial4    #ָ +A4
	cancel	0 1 0 a2 freespecial31
	cancel	0 1 0 d u a freespecial4
	cancel	0 1 0 d u a2 freespecial17
	cancel	0 1 0 d f a freespecial10
	delay	500
	offset	38 84
	bbox	19 10 38 76
	frame	data/chars/axel/grab1.gif
	frame	data/chars/axel/grab1.gif
		
anim	grabattack                        #ץסְAԶgrabattack2
ʡ
		
anim	grabattack2                        #ץסְJ
ʡ
		
anim	grabbackward                       #ץסְ+A
ʡ
		
anim	grabbed
ʡ
		
anim	grabbedwalk
ʡ
		
anim	grabforward                        #ץסְǰ+A
ʡ
		 
anim	idle                               #վ 
	loop	1
	delay	17
	offset	35 81
	bbox	22 12 27 71
	frame	data/chars/axel/idle02.gif
	frame	data/chars/axel/idle02.gif
	frame	data/chars/axel/idle03.gif
	frame	data/chars/axel/idle04.gif

		
anim	jump                              #Ծ
	delay	3
	offset	32 80
	bbox	25 33 24 50
	frame	data/chars/axel/jump4.gif
	delay	5
	offset	32 80
	bbox	18 4 39 75
	frame	data/chars/axel/jump2.gif
		
anim	jumpattack                        #Ծ򲻶J+A ԭ
	delay	10
	offset	31 70
	bbox	20 9 26 82
	hitfx	data/sounds/seg3.wav
	sound	data/chars/axel/ahh.wav
	frame	data/chars/axel/SJkick1.gif
	delay	5
	bbox	28 12 22 78
	attack	39 37 30 44 10 0 0 0 20
	frame	data/chars/axel/SJkick2.gif
	attack	0
	frame	data/chars/axel/SJkick2.gif
	delay	10
	hitfx	data/sounds/hpain.wav
	bbox	38 13 25 68
	attack	49 9 35 83 15 1 0 0 20
	frame	data/chars/axel/SJkick3.gif
	attack	0
	bbox	28 12 22 78
	frame	data/chars/axel/SJkick2.gif
	offset	31 83
	bbox	20 9 26 82
	frame	data/chars/axel/SJkick1.gif
		
anim	jumpattack2                        #Ծǰ+J++A
	delay	5
	offset	20 57
	sound	data/chars/axel/ahh.wav
	hitfx	data/sounds/hp.wav
	bbox	7 4 40 58
	attack	14 37 35 28 5 0 0 0 13
	frame	data/chars/axel/jknee1.gif
	attack	0
	frame	data/chars/axel/jknee1.gif
	attack	14 37 35 28 5 0 0 0 13
	frame	data/chars/axel/jknee1.gif
	attack	0
	frame	data/chars/axel/jknee1.gif
	attack	14 37 35 28 5 0 0 0 13
	frame	data/chars/axel/jknee1.gif
	attack	0
	frame	data/chars/axel/jknee1.gif
		
anim	jumpdelay                         #
	delay	5
	offset	32 80
	bbox	25 33 24 50
	sound	data/sounds/land.wav
	frame	data/chars/axel/jump4.gif
		
anim	jumpforward                       #Ծǰ+J+A
	hitfx	data/sounds/seg2.wav
	delay	7
	offset	27 72
	bbox	3 6 46 77
	sound	data/chars/axel/ahh.wav
	frame	data/chars/axel/jk1.gif
	delay	45
	attack	27 50 52 21 20 1 0 0 13
	bbox	3 21 72 49
	frame	data/chars/axel/jk2.gif
		
anim	land                               #Ծ
	delay	5
	offset	32 80
	bbox	25 33 24 50
	sound	data/sounds/land.wav
	frame	data/chars/axel/jump4.gif
		
anim	pain                             #򶯻1ԶӦ 2 3 4 ....
	delay	5
	offset	23 82
	bbox	6 13 38 72
	frame	data/chars/axel/pain1.gif
	offset	24 82
	frame	data/chars/axel/pain1.gif
	offset	23 82
	frame	data/chars/axel/pain1.gif
	offset	24 82
	frame	data/chars/axel/pain1.gif
	offset	23 82
	frame	data/chars/axel/pain1.gif
	offset	24 82
	frame	data/chars/axel/pain1.gif
		
anim	pain2
	offset	21 62
	bbox	8 4 29 58
	delay	17
	frame	data/chars/axel/grabbed.gif
	frame	data/chars/axel/grabbed.gif
		
		
anim	rise                                 #ض1ԶӦ 2 3 4 ....
	offset	36 53
	delay	11
	frame	data/chars/axel/getup1.gif
	delay	17
	offset	47 36
	frame	data/chars/axel/fall3.gif
	delay	11
	offset	36 53
	frame	data/chars/axel/getup1.gif
	frame	data/chars/axel/getup2.gif
		
anim	run                                #ܲ
	loop	1                          #ѭֱ򰴼ֹͣ
	delay	15
	offset	41 74
	bbox	31 10 31 67
	frame	data/chars/axel/run1.gif
	sound	data/sounds/run.wav
	frame	data/chars/axel/run2.gif
	frame	data/chars/axel/run3.gif
	frame	data/chars/axel/run4.gif
	frame	data/chars/axel/run5.gif
	frame	data/chars/axel/run6.gif
		
anim	runattack                         #ܲ
	delay	4
	offset	58 125
	bbox	45 69 37 57
	sound	data/sounds/grandu.wav
	hitfx	data/sounds/pu.wav
	frame	data/chars/axel/spec01.gif
	@cmd	leaper 0.6 0 0
	offset	58 125
	attack4	56 100 41 24 2 0 0 0 12
	bbox	31 82 52 47
	delay	4
	frame	data/chars/axel/spec02.gif
	attack	0
	frame	data/chars/axel/spec02.gif
	attack4	56 100 41 24 2 0 0 0 12
	frame	data/chars/axel/spec03.gif
	attack	0
	frame	data/chars/axel/spec03.gif

		
anim	runjumpattack                      #Ծӹ
	hitfx	data/sounds/sf2h.wav
	hitflash	qflash
	sound	data/chars/axel/ahh.wav
	Delay	5
	OffSet	37 87
	Frame	data/chars\axel\kk9.GIF
	Delay	10
	OffSet	28 52
	attack3	37 23 52 15 30 1 1 0 15 20
	dropv	3 2
	Frame	data/chars\axel\kk12.GIF
	Frame	data/chars\axel\kk10.GIF
	Frame	data/chars\axel\kk12.GIF
	Frame	data/chars\axel\kk10.GIF
	Frame	data/chars\axel\kk12.GIF
	Frame	data/chars\axel\kk10.GIF
		
anim	select                             #ѡȷ
	unsummonframe	0
	subentity	selectx
	summonframe	0 320 324 0 1
	fshadow	0
	loop	1
	offset	58 143
	delay	300
	frame	data/chars/axel/a001.gif
		
anim	shock                             #
	offset	34 63
	delay	5
	frame	data/chars/axel/elec1.gif
	frame	data/chars/axel/elec2.gif
	frame	data/chars/axel/elec3.gif
	frame	data/chars/axel/elec1.gif
	frame	data/chars/axel/elec2.gif
	frame	data/chars/axel/elec3.gif
	delay	40
	offset	47 36
	attack	0
	frame	data/chars/axel/fall3.gif
		
anim	special                             # SҪҪbbox
	energycost	0
	mponly	1
	offset	35 81
	delay	1
	frame	data/chars/axel/idle02.gif
	@cmd	costSelf 50
	hitflash	qflash
	hitfx	data/sounds/sf2h.wav
	delay	8
	offset	83 118
	sound	data/sounds/aspec.wav
	frame	data/chars/axel/super01.gif
	attack3	117 55 56 44 28 1 1 0 40 30
	dropv	3 2 -0.5
	frame	data/chars/axel/super02.gif
	attack3	83 14 67 55 28 1 1 0 40 30
	dropv	3 2 -0.5
	bbox	0 0 0 0
	frame	data/chars/axel/super03.gif
	attack3	48 12 57 49 28 1 1 0 40 30
	dropv	3 2 0.5
	frame	data/chars/axel/super04.gif
	blast	60 52 77 42 28 1 0 40 30
	dropv	3 2
	frame	data/chars/axel/super05.gif
	attack3	139 79 50 19 28 1 0 40 30
	dropv	3 2
	frame	data/chars/axel/super06.gif
	bbox	0 0 0 0
	frame	data/chars/axel/super07.gif
	attack	0
	frame	data/chars/axel/super08.gif
		
anim	special2                               #2 ǰ+SҪҪbbox
	sound	data/chars/axel/ahh.wav
	energycost	0
	mponly	1

		
anim	waiting                                  #ѡ˵ȴ
	unsummonframe	0
	subentity	selectx                  #ٻͷ
	summonframe	1 320 324 0 1
	fshadow	0
	loop	1 2 17
	delay	1
	offset	58 143
	frame	data/chars/axel/idle1.gif
	delay	17
	offset	58 143
	frame	data/chars/axel/idle1.gif
	frame	data/chars/axel/idle2.gif
	frame	data/chars/axel/idle3.gif
	frame	data/chars/axel/idle4.gif
	frame	data/chars/axel/idle1.gif
	frame	data/chars/axel/idle2.gif
	frame	data/chars/axel/idle3.gif
	frame	data/chars/axel/idle4.gif
	frame	data/chars/axel/idle1.gif
	frame	data/chars/axel/idle2.gif
	frame	data/chars/axel/idle3.gif
	frame	data/chars/axel/idle4.gif
	frame	data/chars/axel/idle1.gif
	frame	data/chars/axel/idle2.gif
	frame	data/chars/axel/idle3.gif
	frame	data/chars/axel/idle4.gif
	delay	19
	frame	data/chars/axel/idle1.gif
		
anim	walk                                  #·
	loop	1
	delay	16
	offset	25 77
	bbox	6 3 42 77
	frame	data/chars/axel/walk1.gif
	frame	data/chars/axel/walk2.gif
	frame	data/chars/axel/walk3.gif
	frame	data/chars/axel/walk4.gif
	frame	data/chars/axel/walk5.gif
	frame	data/chars/axel/walk6.gif
		
#|edited by openBor Stats v 0.59
		
