             BOR泣AIǳ̸

    ЩͬѧBOR˵AI̫˵ϣͬѧи˽⣬˵ܸһм棬һҪѾи߸趨˻AI:仯ģʽ١ܡͣͣλɧǵսڶϷ߻ǣЩϷ߻ͬѧԶ˵AIܡ

1---------------------ʹá
aggression 
-10 -100 -1000 ...... ˹ͣӷӦ;10 100 1000......;ңڵtxtļ̧ͷӻ߹ؿٻд

2---------------------ʹá
range {min} {max} 
ӵ˽굽ľ㣬0 100ִ

3---------------------ʹá
rangez {min} {max} 
Zִйעϵƶmovezද

4---------------------ʹá
aimove {type} 
Chase = ˻һֱ׷ңҲʹRUNRUNATTACKеĻ. 
Chasex = ˻׷ҵֻǵ˵XҵX. 
Chasez =˻׷ҵֻǵ˵ZҵZ. 
Avoid = ˻һֱܿ. 
Avoidx =˻һֱܿҵǵֻXҵX. 
Avoidz =˻һֱܿҵǵֻZҵZ. 
Wanderǻ = ûضĿĵ (Խ). 
Ignoreholes = ʱӶ. ʹõ޴ߵ.

5---------------------npcá
hostile		{type1} {type2} ... :ָһ AI Ƶ׷Ҫ͡
candamage	{type1} {type2} ... :ܹĶ󣬶Ĺ
projectilehit	{type1} {type2} ... :ץʱ򽫹͡
:player npc enemy obstacle...

6---------------------npcá
һanim  freespecial{value} ĳӸ涯ѡ׷ӹ
	followanim	2
	followcond	1

followanim {value} 
~򲻳ʱĸFOLLOW . 
followcond {value} 
~еattackboxеĻָʹentity ִ FOLLOW{#}. 
...ο˵

7---------------------űAI,npcá
űӽɫAI
A:ˮ½Ʒ
B:ȴǿΧų
C:ͬ˺幥ǣ
D:ݲͬǶԻͬݻִвͬ߰Ųͬӱϣ
E:ݲͬùؿͨл߸ıϷ֧·
F:б׷ǣ˿иǣ
G:˸ָܴ(BT)
H:ܴ·ģʽ仯˻ٻӱ
I:ȫжԷ
J:ǿִĳЧ(ֵԵ粨ǵģʽǰԤ֪ϵѨ);
ȵ...
   ĽűдҾͲŪˡȤĿϷѧϰұ̽űʦЧ
                                                       anking
                                                       2014.9.20
